エヴァードの遺した影で使用していたWeaponmaster Fighterを成長させてみたものです。
Combat Challengeと安定した命中率が売りですが、防御値がいかんせん低いしダメージもそんなに出るわけでもない。基本的にはMelee Attack:+15 Damage:d12+8。
今フルパーティ集まると
(防)CHA Pal
(防)Berserker
(防)大業物Fighter
(撃)二刀流Barbarian
(指)ビームCleric
(制)Psion
今回のシナリオ(Madness at Gardmore Abbey)で出席率が良くなさそうなのが(防)Berserker。前までいた(今回DMで抜ける)のが(撃)Avenger。ちなみに私が前回DM(Evard's Shadow)で、その前のDM(Dark Legacy of Evard)が(防)Berserker。
フルパーティーだと防衛が明らかに過剰だけど、Berserkerが早めに怒れば大丈夫か?しかし最適化されたパーティーとは言いがたいし、出力も幾分落ちるだろう。
ふと思い浮かんだのは(撃)Monkだったので、後で作って比べてみましょう。(指)Druid(Sentinel)も考え中。
====== Created Using Wizards of the Coast D&D Character Builder ======
Graf, level 6
Human, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Human Power Selection Option: Heroic Effort
FINAL ABILITY SCORES
STR 21, CON 12, DEX 12, INT 10, WIS 13, CHA 8
STARTING ABILITY SCORES
STR 18, CON 12, DEX 12, INT 10, WIS 12, CHA 8
AC: 23 Fort: 23 Ref: 17 Will: 17
HP: 57 Surges: 10 Surge Value: 14
TRAINED SKILLS
Athletics +13, Endurance +9, Heal +9, Intimidate +7, Perception +9
UNTRAINED SKILLS
Acrobatics +5, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +4, History +3, Insight +4, Nature +4, Religion +3, Stealth +4, Streetwise +2, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Fighter Attack: Combat Challenge
Fighter Attack 1: Threatening Rush
Fighter Attack 1: Footwork Lure
Fighter Attack 1: Passing Attack
Fighter Attack 1: Driving Attack
Fighter Utility 2: Glowering Threat
Fighter Attack 3: Dance of Steel
Fighter Attack 5: Rain of Steel
Fighter Utility 6: Ignore Weakness
FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Defender of the Wild
Level 6: Improved Defenses
ITEMS
Adventurer's Kit
Vicious Fullblade +2 x1
Acrobat Boots x1
Distance Javelin +1
Potion of Healing
Sunrod
Summoned Scale Armor +2 x1
Amulet of Life +1 x1
====== End ======